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The rewards for successful missions don’t yet seem to tally with the high prices for ship upgrades, to the extent that the recommended method of getting hold of top-end craft right now is to give yourself one million credits by altering some data files. In fact, you should probably forget about making vast profits from any beta activities. You can dock at planets too, with much the same interface options as a space platform. It’s an indication that, yes, this sort of system will be present at a later date, but right now you shouldn’t try to make your fortune this way. In effect, the trading aspect feels like a placeholder.
#Starpoint gemini 2 making money license#
I’d be making a few thousand credits from scavenged cargo or asteroid mining, but a license for slightly improving prices in certain systems would cost me 250,000. The skeleton of a trading system is present, for example, but the current numbers don’t really seem all that balanced. There are also a few other areas where it seems clear further work will be done to flesh things out. That seems reasonable, as what I’ve played of the game so far was pretty stable and has a number of features that feel close to complete. Originally describing itself as an alpha, developers Little Green Men have now made enough progress to start calling it a beta instead. As the heading of this piece may well have given away, it’s a title that’s in Steam Early Access at present. Those are the parts of Starpoint Gemini 2 I’m confident about, because they’re all in the game right now. Anchoring at space platforms brings up the shipyard, trading options and everything you’d expect from a service station of the future besides a Little Chef.