I developed this technique to compensate for situations where I don’t have enough SP, Stamina or both to use Quiet Step enabling me to conserve both meters while remaining difficult to hit. If Bleach vs Naruto had a martial art, it would be something like this.
Houdini combos are great for maintaining control of the battle by either not letting your opponent counterattack or by making their attempts unsuccessful. Harry Houdini was legendary for being an escape artist and that’s why I named these moves after him. Any character: Any combo, then transform. The third involves performing a 'J’ Grapple, transforming, then striking your still stunned opponent with your new form. Another involves knocking your opponent into the air, transforming, and then completing the combo with your new form (a cooler option, no?). One involves knocking down your opponent before transforming. There are 3 effective Transformation Combos: I know its a nobrainer to transform from a safe distance away so you have enough time to either mount an attack, or just not get clobbered, but using what I like to call “Transformation Combos” serves that purpose while looking cool. Rock Lee (Base) > Rock Lee (Inner Gates) Naruto (1 Tail Kyuubi Mode) > Naruto (4 Tail Kyuubi Mode) Naruto (Base) > Naruto (1 Tail Kyuubi Mode) Ulquiorra (Base) > Ulquiorra (1st Release) Rukia (Gigai/School Uniform) > Rukia (Shikai) Hollow Ichigo (Shikai) > Hollow Ichigo (Bankai) Ichigo (Start of Series) > Hollow Ichigo (Shikai) To transform, press ‘J’ and 'K’ simultaneously when your SP meter is full.Īll Bleach vs Naruto 3.1 characters that can transform are as follows:
#Bleach vs naruto 2.2 how to#
For example, if a fireball hits the character, it will remain ignited for a while, but water can reverse that effect.Bleach vs Naruto guide to transformation: How to transform, all character transformations, and a little transformation tip. Jutsu will have long-term effects on the outfits. The game is more realistic than its predecessors where an outfit can be damaged if it is hit and even worn off. Before starting a battle, you are able to choose between multiple jutsus and Ultimate Jutsus to use in battle, a feature that has been in previous entries of the Ultimate Ninja series, but now makes its return. Just like its other predecessors, the player can use all three types at once during a single and/or team battle. The option to select one of the three fighting types from Storm is removed. To add balance, the character switched in will share the same life bar as the main character, as well as still maintaining an Awakening state. A new feature was introduced in the game called "Leader Swap", where you can switch out the main character you're fighting as to fight against your opponent with your support characters. Unlike previous instalments however, where if one player ran up the wall the other player was forced to fight on the wall as well, in this game it is implied that if one character runs up the wall the other character can still fight on the ground. Returning to this game from previous instalments is the "Wall Running" feature where two shinobi are able to fight while climbing the walls of the selected stage. Features gameplay akin in which players battle each other in 3D arenas.